Showreel | Composition
Music | Composition
Synthesised
Orchestral
Projects | Composition
Senor Banana: Citchen Khaos | Music Composition
Mocktroid | Music Composition & Implementation
This project was apart of my honours project and centred around music implementation using Wwise.
Mocktroid is a technical redesign of the popular Metroid Prime series and was created by Studio Void. In this project, I headed the musical composition with additional composition from Callum Clarke, and designed the music system for the game.
Soon I will be releasing a video explanation behind the system, how I planned to implement it and what changed through production.
You can find the game over here on Itch;
Nigh | Music Composition
Nigh is an animation project with a unique style and story created by Chaz Bloor. I had the pleasure to work on the music behind this story and through discussions with the animator, decided on a grunge, spooky aesthetic with some peculiar elements. This was a truly fun project to test my composition skills in a contemporary style.
Synth Rider | Music Composition
This project was up my street - coming from a electronic music background, I was tasked to create a soundtrack based on synthwave/vapourwave genres of music.
In conjunction with my honours project, I used this project to test my composition and Wwise skills in a short demonstration that I could also send to the developer - Levi Walker.
You can find the Wwise demonstration here;
Interactive Music | Synthwave Demo
Max Payne 3 | Music Composition Redesign
My first journey into music implementation using FMOD. I designed an interactive music system that would dynamically change to a variety of parameters - distance, enemy count, health and so on.
I am a big fan of the Max Payne franchise and I wanted to capture my own version of the incredibly dynamic soundtrack of the original, created by HEALTH.
The full FMOD demonstration is over on my YouTube channel here;
Max Payne 3 | Interactive Score Demo | FMOD