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Showreel | Composition

Music | Composition

Synthesised

Orchestral

Projects | Composition

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Mocktroid | Music Composition & Implementation

 

This project was apart of my honours project and centred around music implementation using Wwise. 

Mocktroid is a technical redesign of the popular Metroid Prime series and was created by Studio Void. In this project, I headed the musical composition with additional composition from Callum Clarke, and designed the music system for the game.

Soon I will be releasing a video explanation behind the system, how I planned to implement it and what changed through production. 

You can find the game over here on Itch;

MOCKTROID by Studio Void

 
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Nigh | Music Composition

 
 

Nigh is an animation project with a unique style and story created by Chaz Bloor. I had the pleasure to work on the music behind this story and through discussions with the animator, decided on a grunge, spooky aesthetic with some peculiar elements. This was a truly fun project to test my composition skills in a contemporary style.

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Synth Rider | Music Composition

 
 

This project was up my street - coming from a electronic music background, I was tasked to create a soundtrack based on synthwave/vapourwave genres of music.

In conjunction with my honours project, I used this project to test my composition and Wwise skills in a short demonstration that I could also send to the developer - Levi Walker.

You can find the Wwise demonstration here;

Interactive Music | Synthwave Demo

 
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Max Payne 3 | Music Composition Redesign

 
 

My first journey into music implementation using FMOD. I designed an interactive music system that would dynamically change to a variety of parameters - distance, enemy count, health and so on.

I am a big fan of the Max Payne franchise and I wanted to capture my own version of the incredibly dynamic soundtrack of the original, created by HEALTH.

The full FMOD demonstration is over on my YouTube channel here;

Max Payne 3 | Interactive Score Demo | FMOD

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